311![Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games Adam M. Smith and Michael Mateas Abstract—Variations Forever is a novel game in which the player explores a vast design Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games Adam M. Smith and Michael Mateas Abstract—Variations Forever is a novel game in which the player explores a vast design](https://www.pdfsearch.io/img/a1b9bd6e15e9d5a6b48e0a0eebe667ce.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-03-17 01:17:47
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312![Computational Caricatures: Probing the Game Design Process with AI Adam M. Smith and Michael Mateas Expressive Intelligence Studio University of California, Santa Cruz 1165 High Street, Santa Cruz, CA 95064 {amsmith,mich Computational Caricatures: Probing the Game Design Process with AI Adam M. Smith and Michael Mateas Expressive Intelligence Studio University of California, Santa Cruz 1165 High Street, Santa Cruz, CA 95064 {amsmith,mich](https://www.pdfsearch.io/img/43a4eed35be843316bfa7d251700b6e2.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-03-17 01:17:47
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313![Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design Adam M. Smith, Eric Butler, Zoran Popovi´c Center for Game Science, Dept. of Computer Science & Engineering, University of Washington {amsmith,e Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design Adam M. Smith, Eric Butler, Zoran Popovi´c Center for Game Science, Dept. of Computer Science & Engineering, University of Washington {amsmith,e](https://www.pdfsearch.io/img/0d10199eb462672d6a1ab7a971478b49.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-03-26 21:20:02
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314![A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game Adam M. Smith∗† , Erik Andersen† , Michael Mateas∗ , Zoran Popovi´c† ∗ † A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game Adam M. Smith∗† , Erik Andersen† , Michael Mateas∗ , Zoran Popovi´c† ∗ †](https://www.pdfsearch.io/img/69a6f65b75fa6b0999bc4652d10ea605.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-03-17 01:17:50
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315![A Mixed-Initiative Tool for Designing Level Progressions in Games Eric Butler, Adam M. Smith, Yun-En Liu, and Zoran Popovi´c Center for Game Science Department of Computer Science & Engineering, University of Washington A Mixed-Initiative Tool for Designing Level Progressions in Games Eric Butler, Adam M. Smith, Yun-En Liu, and Zoran Popovi´c Center for Game Science Department of Computer Science & Engineering, University of Washington](https://www.pdfsearch.io/img/14e7d2576ec94cbe33baef7218d4ff8a.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-10-02 05:55:25
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316![Tableau Machine: A Creative Alien Presence Adam Smith†, Mario Romero‡, Zachary Pousman‡, and Michael Mateas† † University of California Santa Cruz Department of Computer Science 1156 High St., Santa Cruz, CA, U Tableau Machine: A Creative Alien Presence Adam Smith†, Mario Romero‡, Zachary Pousman‡, and Michael Mateas† † University of California Santa Cruz Department of Computer Science 1156 High St., Santa Cruz, CA, U](https://www.pdfsearch.io/img/da7548ce15bd5b0a2ffea67acab7d608.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-03-17 01:17:48
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317![Understanding Video at 30 Billion Frames Per Second with Transient Rendering Adam Smith James Skorupski James Davis { amsmith, jskorups, davis } @ cs.ucsc.edu Ultra-Fast Video Understanding Video at 30 Billion Frames Per Second with Transient Rendering Adam Smith James Skorupski James Davis { amsmith, jskorups, davis } @ cs.ucsc.edu Ultra-Fast Video](https://www.pdfsearch.io/img/48c44fc339de97fe40778d5be770e57e.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-03-17 01:17:49
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318![STRANGE LOOPS IN CFML, A LIVECODER’S RIDDLE Adam M. Smith Santa Cruz, CA, USA [removed] ABSTRACT The practice of livecoding borrows heavily from the techniques and vocabulary of music and computer programming. STRANGE LOOPS IN CFML, A LIVECODER’S RIDDLE Adam M. Smith Santa Cruz, CA, USA [removed] ABSTRACT The practice of livecoding borrows heavily from the techniques and vocabulary of music and computer programming.](https://www.pdfsearch.io/img/df73bac4be78e416b240e5140f178d9e.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-03-17 01:17:52
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319![Adam M. Smith Postdoctoral Researcher Center for Game Science, Dept. Computer Science & Engineering University of Washington • Box[removed] • Seattle, WA[removed]2624 • [removed] • https://adamsmith Adam M. Smith Postdoctoral Researcher Center for Game Science, Dept. Computer Science & Engineering University of Washington • Box[removed] • Seattle, WA[removed]2624 • [removed] • https://adamsmith](https://www.pdfsearch.io/img/3865380101c9c4f50b11c0d17ae3ec1b.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-12-10 22:11:22
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320![Computational Support for Play Testing Game Sketches Adam M. Smith? , Mark J. Nelson?† , Michael Mateas? ? Expressive Intelligence Studio, University of California, Santa Cruz School of Interactive Computing, Georgia I Computational Support for Play Testing Game Sketches Adam M. Smith? , Mark J. Nelson?† , Michael Mateas? ? Expressive Intelligence Studio, University of California, Santa Cruz School of Interactive Computing, Georgia I](https://www.pdfsearch.io/img/6253dde02a124aaa2463cefb7c76b5d5.jpg) | Add to Reading ListSource URL: adamsmith.asLanguage: English - Date: 2013-03-17 01:17:50
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